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Kigurosaka Laaksonen
DUST University Ivy League
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Posted - 2014.05.01 23:27:00 -
[1] - Quote
Maybe some helpful feedback for the OP.
"Minmatar variant of the 80GJ turrret" There shouldn't be a Minmatar variant of the 80GJ turrets. There should be a Minmatar (and Amarr) small and large (and possibly medium) turret. Their caliber would be measured in mm, not GJ.
"It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar." Good job here though trying to flesh out the aesthetic side of the content.
"high enough direct damage to OHK any other tank, but have an extremely high ROF... [with] splash damage" This part is really awful. Someone else mentioned EVE and I guess they tried to justify this design, but the fact is that Minmatar Artillery has some of the highest damage per shot, along with the lowest RoF of any weapon in EVE. Maybe enough damage per shot to 0hk a poorly tanked HAV, sure, but also with extremely slow RoF.
A note here about weapons in EVE, since someone brought it up. Weapons have a Type and each Type is divided into two Families. The Families follow a general pattern one being short range, low damage per shot, and high RoF, and the other being long range, high damage per shot, and low RoF. I'll show them like this; Type > Family 1 / Family 2
Energy > Pulse / Beam Hybrid > Blaster / Rail Projectile > Autocannon / Artillery Missile > Rocket / Missile (These families names aren't consistent, but that's the gist of it.)
Weapons don't 'belong' to one race or the other. Instead, races have preferences for certain weapons. But that's neither here nor there.
Your weapon sounds like it fits the Artillery description. DUST has done a decent job of emulating EVE with vehicle weapons. But we only have Hybrid Turrets and one type of Missile Turret (that's classified as Explosive, not as a Missile.)
"Given the extremely low ROF" I'll assume the OP made a mistake at the first "extremely high RoF"
"a range from between 600-1000 meters." Following EVE's model, the weapon that fills the Artillery family should have a decent Optimal range combined with an extremely long falloff range. I know exactly how range mechanics work in EVE. I'll freely admit I'm not as familiar with range mechanics in DUST. Still, the current map size seems to be the issue with such long ranged. The old Rail turret had a range of 600m and that got nerfed to 300m (such a huge nerf was totally unnecessary.)
"two fire modes..." I'm a big proponent of DUST being as much like EVE as possible for it to be successful. That being said, there are obviously places where an FPS can't be like spreadsheets in space. In EVE, your turret has a tracking speed that's matched against your targets angular velocity. If they're going faster than your turrets can track them, you don't hit them. In DUST, you physically track your target with the game pad. Tracking speed can only do so much in DUST. (When I can't track a target with my rail turret, I turn the tank itself, which turns faster than my turret.) That being said, new mechanics like a two fire mode could be great as long as they don't step on the toes of other turrets (specifically a future Autocannon turret.) I'm not convinced about the two fire modes you presented though.
"extremely high ROF" 2nd contradiction by OP about RoF. Sort it out and edit your post accordingly. Use 'slow' and 'fast' instead of 'low' (a low number like 2 would be a low RoF) and 'high' (a high number like 200 would be a faster RoF.)
"when we get much larger battlefields" EVE has been around for over 10 years now and while a lot of its content is well established and not changing anytime soon, once in a while something taken for granted does get changed. DUST, I feel, will be around for quite a while and things will change as the game evolves. Expand your idea and try to make it work in the current game. If it needs to be changed as the game evolves, it can evolve with the game.
EVE is an incredibly successful game. When CCP made an FPS, they didn't make a new game in a new setting to compete with big titles like CoD or BF. They made a game set in New Eden, connected to EVE. That's what makes DUST special and that's its strength. I'm a big proponent of making strengths stronger and making weaknesses passable. Making DUST more like EVE (as much as an FPS can be) will only make it better, and introducing the missing racial vehicles and vehicle weaponry will go a long way to that end. Work on your idea and refine it! You're on to something good here. 
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